About

Jacquillin “Jackie” Ly - Concept Artist
As a video game obsessed kid in elementary school, I made a promise that I would have a career in game design in the future. While seemingly a childish goal in nature, it sparked my passion in doing art. In my journey into the gaming industry, I was ultimately drawn to the artist's role, conveying ideas or stories of the game towards players. As an adult, doing concept work is a means of expressing my creative identity while contributing in creating games that are appealing to the players.
Making concept design is like a puzzle or a challenge I need to solve in order to achieve the final design that engages the viewers into a game player loop. My process begins with pencil for the planning phase before transitioning the rough design digitally in Clip Paint Studio for editing and finalization. If I need to finalize my work traditionally then my preference is using ink-washing or color pencils. Alternatively, if I want to make digital work using a different program then I use Photoshop or Illustrator as my substitute. Other art methods that I can do can also be geared to 3D art with Maya and ZBrush being my primary uses.
Video games hold a special place in my life because I see it as the most successful way to capture a viewer’s attention with art through not only visual presentation, but also involving the viewer to interact with the art created. By being a storyteller, I can immerse people into my art as if they’re part of the piece themselves. Applying the same effect of visual storytelling into my design and letting people interpret the narrative behind either the character or environment I’ve created. To immerse a viewer is through familiarization, being reciprocated by viewers input, and allowing viewers to make their own interpretation of the history behind the design. In creating the concept design like a puzzle or challenge, I can instill that enjoyment of problem-solving towards people. Using this method, I feel it’ll make people feel thrilled for putting together their own understanding of the design without being told everything to them.